28 January 2008

27 January 2010

Creativity is at the Center of all Media…even junk

But here’s an unusual and unexpected bit of creativity…

Kseniya Siminova is a sand artist. Her work is quite beautiful and unexpected… and comes to us by way of Mass Communication. She produces a form of art I’ve never seen before, but 1.3 million other people have. I found her work by accident but for a reason, which will be the subject of this class.

Background — The Nazi’s invade the Ukraine, a region in what was then the East-Central Soviet Union in 1941, Eastern Europe today. This is a story of the ruthless attack against civilians — told in sand, painted in sand, and animated in sand, right before your eyes — http://www.youtube.com/watch?v=518XP8prwZo&eurl=http%3A%2F%2Fwww.dollarshort.org%2F&feature=player_embedded#t=13

An interesting commentary, and digression — First, is there additional symbolism in working in sand? What do we mean by castles in the sand?

Here…. This guy thinks the schools kill it…

Now, each of you will take out a piece of paper and a pencil…. and do sas this man says…

http://www.ted.com/talks/lang/eng/tim_brown_on_creativity_and_play.html

THE FULL GOOGLE

You must set up a google email account — and you must provide me with your name.

You must work from google docs

http://docs.google.com/support/bin/answer.py?hl=en&answer=94194

You must learn to use webspiration…

at first I will drill down one level

then, later, randomly, I will drill down a second level….

Here’s where you will do your homework

All of you will blog, and one blog each day will be selected and discussed for grading and improvement.

In the beginning… 26 January 2010

MASS COMM TWO:

THE SECOND SEMESTER BEGINS

Well, we don’t have the equipment to create media, but we can think about it.

Let’s start here: http://gizmodo.com/5453788/sneak-peek-of-new-bbc-documentary-the-virtual-revolution

Let’s spend this week or maybe more trying to get at this idea of creativity…

There’s magic in creativity, and David Blaine is a magician… but see if you notice what happens to him when he finishes this story

Here…. this guy thinks the schools kill it…

This woman thinks, it’s the angel on our shoulder…

And teachers are creative, too…

Just so we’re clear about what’s going on here:

http://www.ted.com/talks/taylor_mali_what_teachers_make.html


THE FULL GOOGLE

You must set up a google email account — and you must provide me with your name.

You must work from google docs

http://docs.google.com/support/bin/answer.py?hl=en&answer=94194

You must learn to use webspiration…

at first I will drill down one level

then, later, randomly, I will drill down a second level….

Here’s where you will do your homework

All of you will blog, and one blog each day will be selected and discussed for grading and improvement.

Wednesday – 13 January 2010

Photo of the day


Quote of the day: “Individuality is… the amount of privacy you give away….”

Morgan Trachtman, Melissa Coto, Migule Perez

Here’s a good place to begin the class review of the semester in media:

ANNOUNCING A STUNNING NEW RESOURCE: THE TIMELINE OF INFORMATION HISTORY!

http://www.mkbergman.com/temp-exhibit/

Please remember our long discussions about source code — a handy way to remember the difference is by thinking about the new Google Nexus One (open source software) and the IPhone (close source software).

Open source software (OSS) is computer software for which the source code and certain other rights normally reserved for copyright holders are provided under a software license that meets the Open Source Definition or that is in the public domain. This permits users to use, change, and improve the software, and to redistribute it in modified or unmodified forms. It is very often developed in a public, collaborative manner. Open source software is the most prominent example of open source development and often compared to user-generated content.[1] The term open source software originated as part of a marketing campaign for free software.[2] A report by Standish Group states that adoption of open source software models has resulted in savings of about $60 billion per year to consumers.[3][4 Source: http://bit.ly/19Xq7E

Open Source computing: For our purposes we will define OS software by way of analogy. The Source is like a giant supermarket. The market is open because there is no key (no hidden source code), as there is on PC or Mac. Everything in our supermarket, which comes in the form of codes, is free. Think of these codes as recipes. Part two of our analogy is a restaurant. Think of the restaurant as the software application or operating system we want to design. Even though all of the food in the supermarket — fruits and vegetables, meats and fish, along with their recipes are free for the taking — we still must prepare them for our restaurant. We must use the food and recipes available to us to create a customer tempting menu. We can also change the recipes available from the supermarket, too. Still, in order to have a successful restaurant — or in this case, a software application or operating system — we have to find the right menu, the right setting, and provide the best customer experience. Even though all we take from the supermarket (code) is free, it’s still up to us to make it delicious (useful). The great advantage of our open source supermarket is that lots of people can contribute code and other recipes. With more people working to solve the same sorts of problems, the more likely it is that someone will be able to come up with a better restaurant (application or operating system).

And let’s not forget our video game discussions:

Almost all teens play games. Video gaming is pervasive in the lives of American teens—young teens and older teens, girls and boys, and teens from across the socioeconomic spectrum. Opportunities for gaming are everywhere, and teens are playing video games frequently. When asked, half of all teens reported playing a video game “yesterday.” Those who play daily typically play for an hour or more. Fully 97% of teens ages 12-17 play computer, web, portable, or console games.

Additionally:

  • 50% of teens played games “yesterday.”
  • 86% of teens play on a console like the Xbox, PlayStation, or Wii.
  • 73% play games on a desktop or a laptop computer.
  • 60% use a portable gaming device like a Sony PlayStation Portable, a Nintendo DS,
  • or a Game Boy.
  • 48% use a cell phone or handheld organizer to play games.
  • Gender and age are key factors in describing teens’ video gaming.
  • Fully 99% of boys and 94% of girls play video games. Younger teen boys are the most
  • Some 65% of daily gamers are male; 35% are female.
Source This Pew Internet Project – http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx

So, the medium is message. What happens when the message is the message:

http://bit.ly/hgV7J

Some interesting news from the New York Times:

January 12, 2010, 12:00 pm

Google Lets Users Store More Files Online

By MIGUEL HELFT

“Google is moving closer to offering something like a Web-based disk drive where users can store any file and access it from anywhere.

The company said on Tuesday that it would allow users to upload any type of file smaller than 250 megabytes in size to their Google Docs account, just as they can do today with Word documents, spreadsheets, presentations and PDF files. That includes large graphic files, videos or even zipped archives….”

AND BESIDES LEARNING MORE ABOUT HOW MEDIA AFFECT YOUR DEVELOPMENT, YOUR EDUCATION, YOUR ATTITUDES, THE REAL REASON EXPLAINING  WHY YOU CAN BUY CHUNKY SPAGHETTI IN THE SUPERMARKET, WE HAVE COME TO UNDERSTAND THIS: MEDIA IS POWER, WHICH WE GLIMPSE BY QUICKLY TURNING BACK THE CLOCK 450 YEARS:

http://prezi.com/voimy5yas1gz/

And I want you to remember this man and his message:

<object width=”425″ height=”344″><param name=”movie” value=”http://www.youtube.com/v/Jev2Um-4_TQ&hl=en_US&fs=1″></param><param name=”allowFullScreen” value=”true”></param><param name=”allowscriptaccess” value=”always”></param><embed src=”http://www.youtube.com/v/Jev2Um-4_TQ&hl=en_US&fs=1&#8243; type=”application/x-shockwave-flash” width=”425″ height=”344″ allowscriptaccess=”always” allowfullscreen=”true”></embed></object>

Three, two, one…

  • Three things that you’ve learned today
  • Two questions you still have about the subject
  • One statement about something you already know that connects or matches to something you learned today

Level III, Period III ONLY —

For my Level III students who wish to lecture me about grades… Let’s flashback a moment to 3 September 2009:

“I want reports from the groups — WHEN ARE YOU PEOPLE GOING TO SEND ME A TREATMENT. YOU WILL LOSE ONE FULL GRADE POINT FOR EACH DAY YOU GO PASS YOUR DEADLINES. NO EXCEPTIONS. NO MERCY. FACE THE DOOOOOOOOOM! After all, as you often remind me, you are seeeenyours.”

12 January 2010

In the late 1960s, college students had a saying: “Don’t trust anyone over 30.” Today, teens might agree and add, “don’t trust anyone anyone who won’t YouTube.” Or something like that. What we’re talking about is digital natives. What I call, “Generation Gadget.”

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/digital-natives/are-they-as-savvy-as-they-seem.html?play

People really worried that all this technology is affecting your brain. Dr. Gary Small is the director of UCLA’s Memory and Aging Research Center.

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/digital-natives/rewiring-young-brains.html?play

Or that you’ll miss out on the things in life that really matter…

http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/schools/shop-class-computing.html?play

But maybe all this hardware, software and multitasking are NECESSARY!

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/split-focus/the-skill-of-the-future.html?play

Of course, we can’t forget this guy from yesterday…

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/split-focus/multitasking-mentality.html?play

And maybe there’s some truth to it…

http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/concentration/carving-out-quiet.html?play

Maybe in the digital brain, music is the new silence:

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/digital-natives/music-is-the-new-silence.html?play

Et tu, Teens?

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/split-focus/how-do-teens-do-homework-today.html?play

And what do the smartest kids in the country have to say about this?

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/split-focus/multitasking-at-mit.html?play

Then what is school?

http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/concentration/a-haven-from-the-madness.html?play

From my point of view — language is changing, as this clips suggests. But does that mean it is changing for the worse?

http://www.pbs.org/wgbh/pages/frontline/digitalnation/learning/literacy/hey-prof-i-just-txtd-u-my-paper.html?play

Here’s what you want to take away from all this, the key — “THE MEDIUM IS THE MESSAGE.”

11 January 2009 “Remember the Wave!”

Remember the wave!http://bit.ly/4BJsE9

Sorry, this makes me laugh!

Let’s review the year, starting with one of the dangers of social media —

http://www.pbs.org/wgbh/pages/frontline/video/flv/generic.html?s=frol02s483q70&continuous=1

Some cool things found cool hunting — MARKETING — from Japan:

It’s even in your food.

You guys are digital natives… anyone know the Preppy Handbook? How about the digital native map!

http://www.pbs.org/wgbh/pages/frontline/digitalnation/extras/digital_native.html

The digital urge and it’s worst nightmare — the multi-tasking teen!!!

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/split-focus/multitasking-mentality.html?play

Should we be running for cover? No? Uh, cool.

http://www.pbs.org/wgbh/pages/frontline/digitalnation/living-faster/digital-natives/what-makes-a-digital-native.html?play

And what about this…be cool.

http://largetail.com/

6 January 2010 — Six more class daze?

New Newspaper? Or a better ebook?

“The unique Skiff Reader makes its debut. Skiff, a Hearst-backed startup previously known as FirstPaper, will demonstrate a flexible, large screen e-reader optimized for newspapers and magazines. The Skiff Store will deliver the digital content via the Sprint 3G wireless network.”

The small print: Sprint will offer the Skiff Reader at more than 1000
of its U.S. retail locations later this year, but pricing and other details are still a mystery.

source: http://bit.ly/85sp4I

THINK A MINUTE: Can you describe a time when you learned without being taught? How did it happen? Why did it happen? What made it different from school (as if we all didn’t already know)?

How have your ideas about media changed over the course of this semester…

Social Media

The World Wide Web

Newspapers and information

Persuasive media

Media as a tool — google maps